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Xbox One Titanfall Patched

  1. EA and Respawn have released a new patch for Titanfall, addressing Balancing, in addition to a few bug fixes.

    [​IMG]

    Here's the patch notes.

    Balancing adjustments and general changes

    - The damage indicator from Electric Smoke is now much more noticeable
    - Search Drones will now show up in Classic Modes of Angel City
    - Arc grenade/mine effects no longer draw on friendly Pilots and Titans
    - Lowered the point value of defensive actions in Hardpoint mode and CTF.
    - Increased the score limit in Attrition
    - Flag Return points reduced
    - Flag Carrier killed points reduced
    - Explosives detonated by Dead Man’s Trigger are now slightly delayed
    - Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding
    - Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
    - Slightly decreased the hip-fire accuracy of the Smart Pistol
    - Certain Burn Cards could be exploited to give multiple uses
    - Evac Dropships are now more responsive to Pilots entering them
    - Hacking a Mega Turret will now restore it’s health to full
    - Cluster Missiles damage reduced against Evac Dropships

    Bug Fixes

    - Titan could become stuck in the position he lands in
    - Auto-Titan wouldn’t stand up until you embarked into it
    - Several rare server issues restarting the game in to the lobby
    - Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
    - Pilot could warp through certain locations when jumping off a Titan
    - Rodeoing a Titan that has been doomed by your SMR could kill you
    - Players being able to enter some geometry in Smuggler’s Cove
    - Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
    - Minions in Attrition now continue to spawn until the Epilogue begins
    - Player couldn’t hack a Mega Turret console
    - Server would sometimes error when leeching a Spectre
    - Hardpoints sometimes awarded defense score to players not near the hardpoint
    - Rare issue when ejecting from a Titan
    - Server would sometimes error after a match while returning to the lobby
    - Double XP burn card sometimes not being applied properly
     
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