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Featured General Star Wars: Battlefront 2

  1. Electronic Arts has plenty of Star Wars planned for its schedule.

    The publisher revealed during an investors' earnings call that a sequel to its online shooter Star Wars: Battlefront should debut in 2017. The first Battlefront (or third, depending on how you look at it) came out for PlayStation 4, Xbox One, and PC on November 2016. It has sold more than 14 million copies.

    EA also noted that a new action game based on Star Wars from Visceral (the studio behind the Dead Space series) will follow in 2018.

    EA is still releasing three more expansion packs for the original Battlefront, with Bespin (which adds Cloud City and Lando among other things) hitting this Spring. Dice, which develops the Battlefront and Battlefield series, will also have its hands full this year releasing the recently announced Battlefield 1.
     
  2. EA’s now triple confirmed that we’ll have a new Battlefront this year, and they’ve further indicated that it’ll be a holiday release.

    EA’s been pretty clear about the fact that we’ll see a new Star Wars Battlefront in 2017. In May of last year (mentioned above), EA told investors that the next entry would hit in 2017. In November, EA CFO Blake Jorgensen told investors that the next entry would come “a year from now.”

    A year from November 2016 is, of course, November 2017. That holiday 2017 window was once again confirmed on an investor call last night by EA. Of course, the game’s coming out this holiday. It’ll launch alongside Star Wars: The Last Jedi‘s theatrical debut.

    The next Battlefront to have loads more, single player campaign coming

    In the statement to shareholders, EA even confirmed that the game will feature a single player campaign.
     
  3. EA has confirmed we’ll get our first look at Star Wars Battlefront 2 at the Star Wars Celebration next month.

    The next entry in the Star Wars Battlefront series will be shown via a trailer on April 15 at 11.30am PT/2.30pm ET/ 7.30pm UK.

    It will be shown during the “The Galaxywide Premiere of Star Wars Battlefront 2” panel. You’ll be able to watch online.

    During the session, developers from DICE, Criterion and Motive will offer a glimpse at the game and debut the first trailer. It was previously announced that Jade Raymond’s EA Motive and development studio Criterion were lending DICE a hand on the title.

    EA announced earlier this month it would be attending Star War Celebration in Orlando, Florida and it was obvious from the start it would reveal the game during the event. Star Wars: Battlefront 2 is out later this year, and Star Wars Celebration is the same event where EA revealed the first look at Star Wars Battlefront.

    It even announced the final DLC, Rogue One: Scarif, during a Star Wars Celebration Europe panel.

    Star Wars Battlefront 2 is expected to be a larger game with more locations, more heroes and even more characters spanning multiple Star Wars eras. It will also “leverage content” from Star Wars Episode 7: The Force Awakens and Episode 8: The Last Jedi.

    Star Wars Celebration takes place in Orlando, Florida April 13–16.
     
  4. Star Wars: Battlefront 2 has been officially revealed with this exciting trailer.



    EA has dropped the first official trailer for Star Wars: Battlefront 2 during the Star Wars Celebration event.

    The video is made up of “game engine footage” and shows some campaign footage of what looks to be the story of an Imperial special forces, which we may be playing as.

    The trailer actually leaked online a couple of days ago, though this version is much longer and makes a lot more sense.

    The most interesting reveal here is that we'll be able to fight across the different eras of Star Wars, which sounds great, but no doubt is going to be a challenge for developer DICE.

    With Battlefront 2, DICE is giving Star Wars fans access to planets, weapons, characters, gadgets, ships and more “from all eras.” Players will be able to battle AT-ATs and Snowtroopers on Hoth while riding tauntauns or flying Snowspeeders; fight TIE Fighters and Star Destroyers in an X-wing; and play as heroes like Darth Maul, Rey, Kylo Ren and Yoda.

    And while playing as iconic characters like Darth Vader or Luke Skywalker will once again be a big draw in Battlefront 2, DICE also wants players to feel heroic playing as a rank and file trooper, whether that’s a Rebel soldier, a First Order stormtrooper or a Trade Federation Army battle droid.

    [​IMG]

    Diemer said DICE had to “do a little deconstruction” about what’s exciting about stepping into a Star Wars battle.

    “What gives you goosebumps about stepping onto Hoth?” he said. “What elements do we need to have? Your blaster, your lightsaber, your ship, your family ... the Force — one thing that stood out to us was there’s a chance for everybody to become a hero...

    “Multiplayer, at its heart, it’s a hero’s journey.”

    Diemer said DICE is aiming to give even lowly troopers a chance to feel like the hero of a match.

    The game’s playable character heroes are getting an overhaul too, Diemer said.

    “In the first game, heroes were a momentary power trip, and for a short time you felt like you were almost invincible,” he said. “[In Battlefront 2,] we wanted to give more depth. We made the heroes much more physical; they have more presence...”

    Diemer teased a “career” for the game’s hero characters, letting players unlock new abilities for characters like Yoda and Darth Maul as they play. That way, he said, players will “find new ways of personalizing them to their play style.”

    [​IMG]

    DICE has also changed the way players will get access to hero characters in Battlefront 2 multiplayer. Instead of power-ups, “it’s a resource-based system, whereby doing things [in-game] you unlock the ability to change into a hero or a vehicle or … something else,” he teased.

    Battlefront 2 will feature hero ships from all eras, including Boba Fett’s Slave I and Han Solo’s Millennium Falcon, and “they have the same depth and personality that heroes have,” Diemer said. Even common ships, like TIE Fighters and X-wings, will have unlockable abilities and mods, he said.

    Those ships will factor into Battlefront 2’s space battles, Diemer said. DICE enlisted developer Criterion — which developed last year’s Star Wars Battlefront Rogue One: X-wing VR Mission — to help create ships and vehicles that control well in combat.

    “Criterion has nailed speed and ease of use,” Diemer said. Their efforts will make players feel like an awesome pilot, he promised, and assured media in attendance that Battlefront 2’s vehicles will get just as much as attention as its playable characters.

    While matches in Battlefront 2 will be era-specific — you can’t, for example, battle a Trade Federation droid army as the Resistance — the game’s hero characters will crossover between eras. Rey or Darth Maul might just show up in a battle between Rebel and Imperial troops, as strange as that might be.
     
  5. Star Wars Battlefront 2 will give players a different perspective on the enduring conflict between the evil Empire and the scrappy Rebellion. While the vast majority of Star Wars video games are played from the viewpoint of the heroic Rebel Alliance or the Jedi, in this year’s sequel to Star Wars Battlefront, players will take on the role of an elite special forces soldier in the Imperial navy.

    That might be a hard task, drumming up sympathy for the genocidal space Nazis of the Star Wars universe and establishing a new hero who wants nothing more than to crush the Rebellion and avenge the Emperor. But developers DICE and Motive Studios apparently feel up to it. And their pitch for Star Wars Battlefront 2’s single-player campaign — which is canon, according to Lucasfilm — is intriguing.

    Mark Thompson, game director at EA’s Motive, said the Battlefront 2 team wanted to go beyond the heroic stories of the Rebellion to explore a new frontline of war.

    “We wanted to give the Empire heroes in that same way,” Thompson said during a preview event at Star Wars Celebration 2017. “Who are the elite soldiers on the battlefield who strike fear into the rebels? Who are the elite pilots that kids growing up [as citizens of the Empire] look up to and aspire to be?

    “We settled on this idea of telling a story from the Imperial perspective. The idea of special forces soldiers gave us this chance to become a new hero.”

    [​IMG]

    The story of Battlefront 2 picks up right after the events of Return of the Jedi. The elite Imperial special forces group that Thompson’s referring to, known as Inferno Squad, witness the destruction of the Death Star II from the forest moon of Endor. They vow revenge on the Rebels, who are seen as terrorists who threaten peace and order in the galaxy.

    “It was the idea of the explosion [that] the Death Star II is seen as a victory,” Thompson said of the story’s genesis. “That’s how it’s framed: a celebration.” But Motive Studios wanted to “turn that victory into a loss” for its main characters, to strengthen and reinforce their imperialistic beliefs and make them think “I want to avenge my emperor.”

    In Battlefront 2, players will primarily take on the role of Inferno Squad member Iden Versio, an elite TIE Fighter pilot and spec ops soldier who grew up believing in the Empire’s vision.

    Iden — who is voiced by actress Janina Gavankar (True Blood, Sleepy Hollow) — was born and bred on Vardos, an entirely new planet in the Star Wars universe. Vardos, a sleek, sterile looking world, represents the utopian vision of Imperial rule. To Iden and the citizens of Vardos, the Empire symbolizes structure, peace and order. The Rebellion represents chaos, a terrorist organization that threatens the safety of the galaxy.

    “We never describe the Empire as the bad guys [in Battlefront 2],” Thompson said. “We never say Iden is a villain. We present the other side of the conflict.”

    [​IMG]

    Thompson described Iden and her Inferno Squad comrades as “elite TIE Fighter-commando hybrids” who are well-versed in the Empire’s tech. They’re equally dangerous in ship-to-ship combat as they are lethal on the ground.

    Steve Blank, creative executive at Lucasfilm, said Iden “will go down as a heroic character,” despite her Imperial allegiance. She’ll offer a different perspective on the Star Wars conflict from what players have seen before.

    As far as how Battlefront 2’s single-player campaign will play, Electronic Arts didn’t have much to show during its preview event — we didn’t see much in the way of gameplay footage. We were told that the campaign will be open, empowering and full of choice as players experience battle as an elite trooper. Thompson hinted at “sabotage and epic-scale battles” in Battlefront 2’s story mode and said that Iden’s droid will play “a big part of the moment to moment gameplay.” Her floating, customizable droid companion appears capable of taking down enemies stealthily, but she’ll also have other Imperial gadgets at her disposal.

    And players won’t just play as Iden throughout the entire campaign.

    “Just like in Battlefront multiplayer, you get the opportunity to become a hero” of the Rebellion, Thompson said. At some point in the campaign, players will step into the shoes of Luke Skywalker for at least one mission.

    Bernd Diemer, creative director at DICE, called Star Wars Battlefront 2 “the biggest, most ambitious game” he’s ever worked on. Thanks to the single-player campaign’s new point of view, the developers hope that it tops 2015’s Star Wars Battlefront, which Diemer said featured “picture-perfect recreation” of classic Star Wars moments. But Battlefront 2, they hope, goes beyond that with Lucasfilm-sanctioned world building, not just nostalgia.
     
  6. Looks good to me, then I love Star Wars.
     
    • Like Like x 1
  7. It has been confirmed that Star Wars: Battlefront 2 will not have a season pass.

    The creative director of Star Wars: Battlefront 2 Bernd Diemer has confirmed that there's not going to be a season pass for the new game. He said during a talk with Mashable ahead of the Star Wars Celebration 2017 event over the weekend that “We don't have a season pass.”

    This is a departure to how things were with the original Battlefront title that was released in 2015. The game itself cost $60 and was then followed up with four downloadable content packs priced at $15 each.

    Now, this doesn't mean that no post-release content is going to be offered for the new game when it does arrive later this year. There's every possibility that map backs for Battlefront 2 might launch without a season pass but it may not happen given that the developer's priority appears to be keeping the player base from being split up between premium maps.

    Without revealing any more information, he added that “We have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community.”
     
  8. We now have all the details about the deluxe edition of Star Wars: Battlefront 2, and what everyone gets for pre-ordering.

    EA officially unveiled Star Wars: Battlefront 2 over the weekend with the help of a surprisingly dark trailer. Since then, more information has emerged about a number of key aspects.

    Now, EA has confirmed the content included in the more expensive deluxe edition, as well as all pre-order bonuses.

    First up, pre-ordering gets you The Last Jedi-themed looks for Kylo Ren, and Rey. This also includes ability modifiers for each of them, as well as ability modifiers for the Millennium Falcon and an unnamed First Order hero ship.

    Buying the Elite Trooper deluxe edition ($80 or your local equivalent) gets you three days of early access, unlocking the game on November 14. As for deluxe edition-exclusive content, you’re getting upgraded versions of all four classes.

    Here’s what that entails:
    • Elite Officer upgrade pack – The Blurrg-1120 blaster plus enhanced grip modification and the Battle Command epic ability.
    • Heavy Metal upgrade pack – The FWMB-10 “Megablaster” and barrel vent modification and the Personal Shield epic ability.
    • Armored Assault upgrade pack – The CR-2 (with a trigger modification) and the Grenade epic ability.
    • Master Specialist upgrade ability – The A280-CFE blaster rifle and scope modification and the Laser Trip Mine epic ability.
     
  9. Christian Johannesen, game designer at EA DICE, has confirmed via Twitter that the Star Wars: Battlefront II Deluxe Edition content (weapons and content) can be unlocked by other players by playing the game. When asked by a user: whether the content and weapons in Battlefront II Deluxe Edition are exclusive to players who bought them? or standard edition buyers will also be able to unlock them? To this Christian replied: "Can be unlocked by playing."



    Star Wars: Battlefront II Deluxe Edition will give players direct access to Star Wars: The Last Jedi heroes, ship upgrades, early access to the game, multiple weapons, weapon modifications, abilities, and ability modifications. These items will be available to Deluxe Edition buyers straight away, whereas others will have to unlock them by playing.

    In another news, check out the Image of the 4 Classes from Star Wars: Battlefront II Deluxe Edition:

    [​IMG]
     
  10. A new video discussing the campaign in Star Wars: Battlefront 2 has been released



    In it, the development team touches slightly upon how it plans to chronicle the 30-year story gap between Star Wars Episode 6: Return of the Jedi and Episode 7: The Force Awakens in Star Wars: Battlefront 2.

    EA Motive, which is developing the campaign, came up with the idea of telling the story through Imperial Commander Iden Versio’s viewpoint. As previously reported, Spec Ops: The Line writer Walt Williams‏ and former IGN editor Mitch Dyer are co-writing the the story.

    “It hadn’t really been done before, at least not at that fidelity,” Steve Blank, creative executive in LucasFilm’s story group told the PS Blog.

    “They sold us from day one on that idea, and we put our nose to the grindstone — working on all the details of what that would become.”

    The video above features some the game’s lead designers such as Mark Thompson, director at EA Motive, and Matt Webster, executive producer at EA Criterion Games.

    To recap previous reports, DICE is handling the multiplayer, Criterion is developing the space battles, and again. Motive is handling the campaign.
     
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