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Xbox One Halo 5 Guardians

  1. Microsoft has revealed details on Halo 5: Guardians which will be coming to Xbox One next year and will run on a brand new engine at 60 FPS with dedicated servers. A TV series will also be coming out alongside the game, which is interesting.


    Here's what Microsoft has to say about it:

    Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the Halo franchise to showcase the platform. And, most importantly, combining our passion for Halo with the vocal and informative input from our fans.

    "Halo isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play Halo. And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with Halo on Xbox One?

    "In the past, Halo games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One.

    "I’m happy to reveal that Halo 5: Guardians, the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every Halo game since its debut in 2001, it is a massive and exciting project.

    Halo 5: Guardians is a bigger effort than Halo 4. That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

    It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from Halo 4 about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the Halo universe.

    And 2015 won’t simply be the year of Halo 5: Guardians, it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the Halo television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the Halo television series as we near its projected fall 2015 release.

    Your Journey Begins in 2014

    Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that Halo fans will be pretty excited the special plans we have in store.

    So until E3, I’d like to express my gratitude to our massive and varied Halo community, whose energy, enthusiasm, criticism and kindness are the driving force behind what we do and what we hope to achieve in Halo 5: Guardians
  2. Halo 5: Guardians has been dated for release on October 27, exclusively to Xbox One.

    Microsoft also released two new trailers the first of which Microsoft says sets up "up one of the most epic showdowns in entertainment history - pitting the legendary Master Chief against the UNSC’s top manhunter in Spartan Locke."

    "The first spot, titled All Hail, highlights Spartan Locke drawing down on the compromised Master Chief, questioning his legacy and motives," Microsoft said.

    "The second, The Cost, shows the Master Chief with the upper hand over an injured Spartan Locke, delivering a powerful manifesto about the true price of being a hero.

    "Which version is true? Who is the hunter and who is the hunted?"

    Check out the trailer below.

  3. The studio has already revealed that fan feedback gathered from the beta has helped structure the game more to the liking of fans.

    Halo 5 Executive Producer Josh Holmes explained: "While betas are useful for stress-testing, what we were really looking for was different views.

    "We particularly focused on how players interacted with the new Spartan Abilities, and anecdotal feedback on how they used them.

    "One thing we learned from the beta is that some areas have too many entry points.

    "So we made the decision to close some of these points off, so the game feels more deliberate and structured."

    But Holmes has also revealed that Halo 5 is set to include a new progression and unlock system in connection with armour, and will also be closely focused around Spartan Abilities.

    Holmes' Twitter Q&A:

    Q: Hello Mr. Holmes! I would just like some clarification on the H5 armor system. Will we see something akin to Reach and 4's?
    A: We have a new progression & unlock system for H5.

    Q: How well does the Locke Trailer represent the movement and verticality in the campaign?
    A: The Campaign and MP have both been designed around the Spartan Abilities.

    Q: Will there be a second beta?
    A: There are no plans for another H5 beta.

    One of the main criticisms we saw from fans during the beta was that it felt too much like Call of Duty in some areas, such as map design and various gameplay mechanics.

    So it will be interesting to see how hardcore fans of the Halo franchise react to the news surrounding the latest changes set to be included in the new title and whether it will help to improve or alienate gamers from Halo's online gameplay.

    One fan wrote: "Little worried about a progression system in Halo MP. I like going into a match knowing the only difference between my Spartan and the enemy Spartans are the skills of the people behind the controller."

    While another added: "My main focus isn't the gameplay, but rather their direction in terms of story. That's what I'm really waiting on."
  4. Xbox One exclusive Halo 5: Guardians has had its cover art officially revealed and it certainly helps to paint a rather intriguing scene.


    The final cover art for Guardians was published on Tuesday by Microsoft
    , having already released little pieces as teasers beforehand.

    Master Chief can be seen squaring off against Spartan Locke with both soldiers being back up by their own fireteams of troops.

    It makes sense that both characters would earn equal places on the final cover art as both will be fully playable in Halo 5 and play major roles in the story.

    Both fireteams are set to play big parts in the story, which looks set to pit Spartan Locke hunting down the fallen hero that is the Master Chief.

    A Microsoft blogpost teased their importance, writing: "Today, we’re proud to release the final cover art for Halo 5: Guardians, including a special video version that highlights the Spartan fireteams that play a crucial role in the showdown between the Master Chief and Spartan Locke.

    "Who are these Spartans? This and many more mysteries will be uncovered as we draw closer to the world premiere of Halo 5: Guardians at E3 2015.

    So there you have it, the Xbox One exclusive is going to be featured at E3 with its own premiere which will hopefully shed more light on just what is going on.
  5. Looking forward to this, just finished all the campaigns in the Master Chief Collection.
  6. [​IMG]

    More details about Halo 5: Guardians are coming out, notably that the game will launch with more than 20 multiplayer maps, all of them for free, and that an Xbox Live Gold subscription is not necessary for the online co-operative play accompanying the game's campaign mode.

    Another 15 DLC maps will be available by June 2016. The latest edition of Game Informer has all the news along with dozens of other details concerning the story and the characters of Halo 5. The fireteam commands also are given a brief explanation.

    Further, Microsoft will speak more about a "completely new, epic multiplayer experience" for the game at E3, one that involves "all aspects of the Halo sandbox for the first time ever."


    Read about all this and more in the latest issue of Game Informer. The digital version of the magazine is available now. Halo 5: Guardians will be released Oct. 27 exclusively on Xbox One.
  7. Halo 5 will require you and your friends to cough up for Xbox Live Gold if you want to play co-op together.

    Halo 5: Guardians got a big info blowout this month, and one of the more interesting bits of intel was word that you'd be able to play the co-op campaign without an Xbox Live Gold subscription.

    This seemed like very good news as 343 Industries has ditched local co-op via splitscreen, meaning you have to go online to play with your buddy. Unfortunately, it's not true.

    Writing on Halo Waypoint executive producer Josh Holmes said he “misspoke when stating that online co-op campaign would be supported with an Xbox Live Silver account”.

    “Co-op campaign will require Xbox Live Gold to play,” he confirmed.

    After apologising, Holmes offered a partial solution:

    “It is important to us that fans have the opportunity to play the full co-op campaign experience and we are doing this by providing a 14-day Xbox Live Gold trial with Halo 5: Guardians,” he said.

    That's something, anyway.
  8. A few more screenshots of 343’s upcoming Halo 5 have surfaced on the web.

    There is also some new information from someone who’s played a recent build of the game and has decided to share what info they have. Check out the information down below with the images to follow.
    • Incineration Cannon is back and has changed compared to Halo 4. Players can charge up a shot and the longer you charge, the more powerful it is. Battery based rather than ammo based.
    • Railgun is back from Halo 4 and works almost identically – could hold up to 11 shots
    • Overshield was present had some weird screen effect when you picked it up – looked like a bug
    • Boltshot is back but doesn’t work like halo 4 – no shotgun fire mode. fires two shots at once and sort of tracks players
    • Suppressor is back and fires a lot slower
    • Blue outline on weapons was in the build
    • Killcams were disabled in the build, could spectate players while you were dead
    • BR spread was near-gone – fired so fast
    • Spartan chatter was reduced hugely, less pointless callouts
    • Spartan bro moments cut down, game ending segment is just your spartans walking towards the screen, no more highfives and shit
    • Killfeed modified to be like this: “PLAYER NAME” “WEAPON KILLED WITH” “PLAYER NAME”
    • Pistol RoF is modified to be slower but is a lot more powerful – competes with AR and BR
    • Ground pound is harder to use, radius is tiny
    • Overshield was bugged, my shields said i constantly had it even after death
  9. Good article by The Guardian today

    Five is set eight months after Halo 4 and, with what is described as “mysterious events threatening the galaxy”, the game will bring an expansion to the fundamental Halo canon. Having built a new game engine specifically for the Xbox One, game developer 343 was committed to ensuring the game ran at 60fps in campaign and multiplayer modes. Alongside Master Chief there is a large supporting cast to drive the story and help expand the Halo universe. Crucially, this allows the game’s narrative to be told from two perspectives.

    Master Chief heads the Blue team, with whom he has teamed up following the loss of Cortana at the end of Halo 4. His three surrogate brother and sister Spartans each have different skills that are reflected through their characters. Having gone awol, Chief’s team is being pursued by Fireteam Osiris, led by Spartan Jameson Locke, in a four-person squad including a welcome return for Edward Buck, again voiced by Nathan Fillion who proved so popular in ODST. The additional characters allow the game to be played individually or in up to four-player co-op mode.


    In single-player mode, the Fireteam is run by AI and allows the player to give simple orders to the squad: go here, attack that, revive, drive vehicle – it’s intuitive and not over-complicated and does not divorce gamers from the action as some AI controlled squad-based shooters can do. In co-op mode, the ability to revive injured comrades (incentivised with a reward) is particularly clever, reinforcing a sense of teamwork. Conversations with the team are dynamic, reacting to the plot around you, and it was pleasing to act as a team in combat – even more so with human companions in co-op. A level may be completed more quickly this way, but there is a real sense of teamwork and achievement.


    Old foes the Covenant return, but now resurgent and eager to reimpose themselves, while the Prometheans that made their debut in Halo 4 have also received an upgrade with new enemies on the agenda. As well as Buck, there is also a welcome return for the ever-popular Arbiter, who is continuing his war with the Covenant, albeit in a non-speaking role. The new Spartan abilities debuted with the multiplayer beta remain, with the campaign-specific ones of revive and tracking added. Classic multiplayer features are in place, although new arenas now feature what is described as more “verticality”, which works well, offering a more three-dimensional way of playing. A further announcement of a brand new multiplayer experience will be made at the E3 Expo. Finally, having sacrificed herself to save the Chief, does Cortana return? Well, she certainly features on some level, with a cut scene, possibly sub-concious or hallucinatory, revealing her announcing: “The reclamation is about to begin.”


    New locations and levels have been designed with single player and co-op in mind. The mapping on many is bigger than usual, offering alternative routes and ways to achieve objectives. These make them longer, more involved and offer more in replay value both through finding different routes and completing them in co-op. In the latter the difficulty scales up according to the number of human players – with four, for example, the volume and skill of the enemy threat increases, while the larger playing field encourages players to go through in pairs to achieve the goal by different routes. In terms of look, Guardians is a huge step forward. While playing in campaign and investigating a Research and Development vessel, the Argent Moon, the detail, foreground and back, were quite breathtaking. The sense of grandeur and immersion even by Halo standards is hugely impressive and in combat the improvement that running at 60fps has engendered is palpable.

    Always a hugely important part of the Halo experience, the soundtrack has been composed by Kazuma Jinnouchi, including a re-recording of the classic Halo theme at Abbey Road studios that features a rather pleasing piano motif providing a counterpoint to the traditional operatic sweep. Forty thousand lines of dialogue have been recorded – more than on any other Halo title – and with an intent to be more immersive, 343 has re-recorded the sound of guns and bullets in different locations, indoors and outdoors, recorded falling debris and even huddled beneath a culvert to capture the sound of live rounds passing overhead. Even Locke has his own theme, a suitably militaristic piece of bombast that would be at home in the opening titles of a blockbuster movie.
  10. This sounds like it's going to be a good game
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