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Featured General Anthem (Bioware)

  1. Bioware’s secretive new IP is a mysterious game called Anthem.

    Bioware has been teasing a new IP for some time, with the only hints being it has nothing to do with the developer’s past games. After seeing the first teaser trailer at E3, we can absolutely confirm that. Bioware’s new game is called Anthem, focusing on a seemingly post-apocalyptic society sheltered from a hostile wilderness until the dividing wall is threatened.

    More information will be available after the Microsoft/Xbox One E3 2017 presentation.
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  2. Always interested in seeing a new IP. I'll be keeping an eye on this one. Looks like a Halo/Destiny/Something else mix
  3. Looking forward to seeing more about this at the Xbox conference tonight :)
  4. During Microsoft’s E3 2017 press conference, BioWare showcased the gameplay premiere of its new IP, Anthem.

    The gameplay looks absolutely fantastic, mixing action RPG gameplay, multiplayer and BioWare’s iconic storytelling. It will also come with a “huge open world.”

    Players will play a “Freelancer” venturing out of the wall protecting humanity, and armed with a powerful Exosuit named “Javelin.”

    The new game will be released in 2018, so the wait is still fairly long, and it will come for PS4, Xbox One and PC.

    If you want to see more, you can also check out the teaser released yesterday during Electronic Arts’ own press briefing.

    A while ago, Electronic Arts CEO Andrew Wilson also teased that the game will “fundamentally disrupt the way people think about an action title, bringing friends together to play in an exhilarating new way.” While part of it may be the usual executive speech, it’s impossible to deny that Anthem looks like it has plenty of potential.

    You can enjoy the video below, with the game running on Xbox One X.

  5. Looks stunning, hHopefully it is not multiplayer only, but is also single player with AI companions like in Andromeda. Couldn't really tell from the presentation though.
  6. Anthem Game Director Jonathan Warner gave more details about BioWare’s upcoming action RPG.

    The game includes a “very big open world for players to explore.” The settlement saw in the gameplay reveal (Fort Tarsus) is a hub for the players, where they will be able to customize their Javelin exosuits and pick up quests.

    Freedom of experiencing the game the way you want to play it is important for BioWare, so gamers will be able to play either with themselves or with friends. The whole experience is “frictionless.” And it’s “absolutely” possible to play through the entire game solo.

    Incidentally, this was also confirmed by Lead Designer Corey Gaspur on Twitter.

    Players will face a “diverse array of opponents,” like fierce monsters and creatures and other humans in their own exosuits (but Warner was quick to mention that he did not confirm the presence of PvP in the game).

    The world is very savage and humanity is at the lowest of the food chain. Javelins is are needed to survive. The player plays one of the heroes who have the courage to put on that exosuit and explore beyond the safety of the wall.

    Combat will include gunplay with an “amazing array of different rifles,” but there will also be gear that can be equipped on the Javelin that will allow different approaches.

    The game will include a “great BioWare story” also giving players the freedom to tell their own story, as they explore and uncover new things. That said, BioWare isn’t ready to talk about the possibility of romance being included just yet.

    Unsurprisingly, the game runs on Electronic Arts’ proprietary engine Frostbite.

    The plan for the game is to have players engaging with it “over a long period of time.” The world is being built in a way that it can be continually expanded, giving players more reasons to come back and play.

    Lasy but not least, we learn that the name Anthem was chosen because it gives the idea of unifying a group of people, giving a sense of purpose that is bigger than oneself: that’s something BioWare wanted to imbue tie IP and the game with.
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  7. Aaryn Flynn was recently interviewed by CBC Radio and on this occasion the General Manager of BioWare discussed the story of Anthem.

    Anthem was, without a doubt, one of the stars at E3 2017, though we still know very little about the new Bioware project. Anthem will be a new experience for the development team and for Bioware fans, but it seems that the company has very clear ideas about the structure of the game and its narrative background.

    Like Mass Effect, the story of Anthem will be science fiction, but at the same time, it will deviate from the latter series to get closer to the style of IPs like Star Wars style and Marvel.

    Specifically, Flynn has stated the following:
  8. Not solely Anthem news but it will effect the new IP going forward....

    In a somewhat surprising move, Casey Hudson is returning to BioWare to head the studio as general manager as it moves forward on its new IP Anthem. He replaces former GM Aaryn Flynn, who is moving on to other endeavors.

    Hudson, who left BioWare in 2015 to be creative director at Microsoft Studios working on Xbox and HoloLens, announced his new role in a post on the official BioWare Blog. "The last few years have been transformative for me, from having time to reflect on what I most want to do, to working with new technologies at platform scale," he said. "And now, I’m thrilled to have the opportunity to return to lead BioWare – a studio that I think of as home."

    BioWare as a studio has gone through some ups and downs of late, primarily because of the rocky launch of Mass Effect Andromeda. After its poor reception, EA put the franchise on hiatus and has designated BioWare Montreal as a support studio for other BioWare projects. BioWare Austin continues to push forward with its Star Wars: The Old Republic MMO, which has gotten stronger after going free-to-play.

    Hudson said he is looking forward to the new challenge. "When I look at the stunning progress Aaryn and the team has made with Anthem, and the other projects in the works, I truly believe our best is yet to come."
  9. Anthem, Bioware's answer to Destiny, will get a beta ahead of release – but that release might still be a while away.

    Bioware has been pretty quiet about Anthem since E3 this year.

    Earlier, Jonathan Warner, game director on Anthem, returned to Twitter after over a month without a tweet. The game's subreddit picked up on this and started directing questions at Warner, keen to find out more about the game and how development is progressing. While responding to tweets, Warner confirmed that the game will receive a beta.

    This is unlikely to be a surprise to anyone, of course – games like this typically have beta periods – but judging from the comments on this tweet some players are wary after Mass Effect: Andromeda and want to try Anthem in advance. A beta for Andromeda was announced but was then later cancelled.

    He also confirmed that the beta is 'still a way out', and could not pin down a date. This is understandable; when the game was shown at E3 it was said to be more than a year away, so we'd be looking at a late 2018 release at the absolute earliest.
  10. The lead animator for BioWare's latest project, Anthem, has left the studio. It's unknown how this will affect development.

    Steve Gilmour has been a member of BioWare for 17 years and has sunk his hands into many major projects. These include Knights of the Old Republic, the Mass Effect trilogy, and the more recent Dragon Age: Inquisition. For Anthem, he took on a major role as lead animator. Therefore, his loss is significant. Has his departure impacted the development at all? If it has, we won't know the extent until later down the road. Best case scenario is that he finished the great majority of his work.

    Of course, no IP ever rests on the shoulders of one person; that said, let's hope the developer can fill his shoes soon. We are still a year away from the release of Anthem, so BioWare may have enough time to get back on track.

    In the context of recent developments — the shut down of Visceral Studios by EA and news that the publisher doesn't care about its players, Gilmour's departure is interesting, to say the least.
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